Beginner
NPC
1. Don't use your starter
Simple
1. Don't use any dual-type Pokemon
Monotype
1. Use only Pokemon of the same type
Avatar
1. Pick a nation. You can only use Pokemon of that nation's type:
3. If by evolving your Pokemon, it becomes non-conpatible with your nation, you must drop it.
4. Everyone can use normal Pokemon UNLESS they have a secondary type. (i.e. everyone can use ratatta, but not pidgey)
Socialite
1. Fight every Trainer
2. Talk to every NPC
Rivalry Mimicry
1.Use the same Pokemon as your rival
**If more than one rival, use any combination of their Pokemon
Three's Company
1. Only use 3 Pokemon throughout the entire game
Dark Arts
1. Only use Dark, Ghost, or Poison type moves
*HM slave allowed
Ash Ketchum
1. Use only Pokemon Ash has CAUGHT or their pre-evolutions/evolutions
2. Pokemon unofficially caught are not allowed (ex. Togepi, Haunter, etc.)
1. Don't use your starter
Simple
1. Don't use any dual-type Pokemon
Monotype
1. Use only Pokemon of the same type
Avatar
1. Pick a nation. You can only use Pokemon of that nation's type:
- Air (flying, psychic, ghost, bug)
- Water (water, ice, grass, poison)
- Fire (fire, electric, dark, dragon)
- Earth (ground, rock, steel, fighting)
3. If by evolving your Pokemon, it becomes non-conpatible with your nation, you must drop it.
4. Everyone can use normal Pokemon UNLESS they have a secondary type. (i.e. everyone can use ratatta, but not pidgey)
Socialite
1. Fight every Trainer
2. Talk to every NPC
Rivalry Mimicry
1.Use the same Pokemon as your rival
**If more than one rival, use any combination of their Pokemon
Three's Company
1. Only use 3 Pokemon throughout the entire game
Dark Arts
1. Only use Dark, Ghost, or Poison type moves
*HM slave allowed
Ash Ketchum
1. Use only Pokemon Ash has CAUGHT or their pre-evolutions/evolutions
2. Pokemon unofficially caught are not allowed (ex. Togepi, Haunter, etc.)
Intermediate
Nuzlocke
1. Only catch the first Pokemon encountered on each route
2. If a Pokemon faints, it is dead and can no longer be used
3. You must nickname each of your Pokemon
- more optional rules here
Elementary
1. Must keep only the first four moves the Pokemon learns; once the four slots are filled it can not be taught anything else
Species Specialist
1. Use Pokemon of the same relative species
**Ex. Turtles: Blastoise, Torkoal, Turtwig, Carracosta
Starteritus
1. Only use your starter Pokemon
**HM slave permitted only for any REQUIRED HM's not able to be learned by starter!
Baby Cakes
1. Only use basic (first stage evolution) forms
2. Pokemon that don't evolve are not allowed
Underdog, But Still Playing Fair
1. Only use Pokemon that are weak against the next gym's main type
2. Use the same number of Pokemon as the next gym leader
**For the elite four, use only Pokemon from Victory Road and match the number of Pokemon on the Champion's team
Not Ready Yet
1. Only use Pokemon of a lower level that the next gym leader's weakest Pokemon
2. Use the same number of Pokemon or fewer as the next gym leader
**Leveling up during the gym battle is acceptable, but if you lose after leveling up, the now-higher level Pokemon cannot be used
HM Slavery Revolt
1. Only use HM's for all attacks (After obtaining the first HM)
Friends for Life
1. Use only Pokemon that require Friendship evolutions
**Gen 2 and onward obviously
Roulette
1. After each gym, roll a die
2. Release the Pokemon whose position in your party correlates with the number on the die
Stop STABing
1. Do not teach a Pokemon a STAB move
**STAB moves are moves that have the same type as the Pokemon using the move's type
Customer Loyalty
1. Only use the first Pokemon Center
2. Only use the first PokeMart
1. Only catch the first Pokemon encountered on each route
2. If a Pokemon faints, it is dead and can no longer be used
3. You must nickname each of your Pokemon
- more optional rules here
Elementary
1. Must keep only the first four moves the Pokemon learns; once the four slots are filled it can not be taught anything else
Species Specialist
1. Use Pokemon of the same relative species
**Ex. Turtles: Blastoise, Torkoal, Turtwig, Carracosta
Starteritus
1. Only use your starter Pokemon
**HM slave permitted only for any REQUIRED HM's not able to be learned by starter!
Baby Cakes
1. Only use basic (first stage evolution) forms
2. Pokemon that don't evolve are not allowed
Underdog, But Still Playing Fair
1. Only use Pokemon that are weak against the next gym's main type
2. Use the same number of Pokemon as the next gym leader
**For the elite four, use only Pokemon from Victory Road and match the number of Pokemon on the Champion's team
Not Ready Yet
1. Only use Pokemon of a lower level that the next gym leader's weakest Pokemon
2. Use the same number of Pokemon or fewer as the next gym leader
**Leveling up during the gym battle is acceptable, but if you lose after leveling up, the now-higher level Pokemon cannot be used
HM Slavery Revolt
1. Only use HM's for all attacks (After obtaining the first HM)
Friends for Life
1. Use only Pokemon that require Friendship evolutions
**Gen 2 and onward obviously
Roulette
1. After each gym, roll a die
2. Release the Pokemon whose position in your party correlates with the number on the die
Stop STABing
1. Do not teach a Pokemon a STAB move
**STAB moves are moves that have the same type as the Pokemon using the move's type
Customer Loyalty
1. Only use the first Pokemon Center
2. Only use the first PokeMart
Master
Cycle
1. On each route, catch the first NEW Pokemon you encounter and nothing else
2. Put the new Pokemon in your team as soon as possible
3. If your team is already full, you must put your oldest Pokemon in the PC and never use it again
Oh, You Shouldn't Have... Really...
1. Use only Pokemon you receive. This includes starters, Pokemon found in item balls (ex. Eevee, etc.), Pokemon you are given (ex. Shuckle, Lapras, etc.), Event Pokemon, or Pokemon won at the Game Corner
2. In game trades do not count, intractable Pokemon do not count
**Basically, you can't use any type of Pokeball to obtain any Pokemon
Rule of 10's
1. Release a Pokemon after it has been raised 10 levels
Refreshed
1. Always have a full party
2. Release your party every time you turn continue the saved file
3. Refill party after releasing previous party
Don't Need Your Dang Charity
1. Don't use any Pokemon Centers
2. Don't use any PokeMarts
Original Challenge
1. Complete the regional Pokedex
1. On each route, catch the first NEW Pokemon you encounter and nothing else
2. Put the new Pokemon in your team as soon as possible
3. If your team is already full, you must put your oldest Pokemon in the PC and never use it again
Oh, You Shouldn't Have... Really...
1. Use only Pokemon you receive. This includes starters, Pokemon found in item balls (ex. Eevee, etc.), Pokemon you are given (ex. Shuckle, Lapras, etc.), Event Pokemon, or Pokemon won at the Game Corner
2. In game trades do not count, intractable Pokemon do not count
**Basically, you can't use any type of Pokeball to obtain any Pokemon
Rule of 10's
1. Release a Pokemon after it has been raised 10 levels
Refreshed
1. Always have a full party
2. Release your party every time you turn continue the saved file
3. Refill party after releasing previous party
Don't Need Your Dang Charity
1. Don't use any Pokemon Centers
2. Don't use any PokeMarts
Original Challenge
1. Complete the regional Pokedex
Come On! Make My Day!
DareDevil
1. Beat the game without looking at the screen
Rule of 5's
1. Release a Pokemon after it has been raised 5 levels
Do Not Disturb
1. Play through the entire game in one sitting
**Aim for the fastest time
Expired
1. Absolutely no healing except through healing moves (ex. leech seed, giga drain, etc.)
-Don't do the PC trick where you deposit and withdraw a Pokemon to heal
2. Absolutely no restoring the pp of any move (ex. elixer, ether, etc.)
3. When a Pokemon faints, it is expired and must be released
Pacifist
1. Use only stat/status moves, or indirect damaging moves (ex. leech seed, curse, parish song, etc.)
2. Struggle is allowed
Youngster Joey
1. Use only a single regional rodent: Rattata, Sentret, Zigzagoon, Bidoof, Patrat, Bunnelby
2. No PokeMarts/ Pokemon Centers because you are top percentage
**An HM slave may be obtained and used ONLY for necessary HM's your rodent can't learn
The Ultimate Challenge
1. Combine "Oh You Shouldn't Have... Really..." and "Don't Need Your Dang Charity"
2. If you lose a battle, you must restart the game
Original (Updated) Challenge
1. Complete the National Pokedex
**Added Challenge, make a National Living Pokedex: have one of EVERY Pokemon in your PC at once
1
1. Beat the game without looking at the screen
Rule of 5's
1. Release a Pokemon after it has been raised 5 levels
Do Not Disturb
1. Play through the entire game in one sitting
**Aim for the fastest time
Expired
1. Absolutely no healing except through healing moves (ex. leech seed, giga drain, etc.)
-Don't do the PC trick where you deposit and withdraw a Pokemon to heal
2. Absolutely no restoring the pp of any move (ex. elixer, ether, etc.)
3. When a Pokemon faints, it is expired and must be released
Pacifist
1. Use only stat/status moves, or indirect damaging moves (ex. leech seed, curse, parish song, etc.)
2. Struggle is allowed
Youngster Joey
1. Use only a single regional rodent: Rattata, Sentret, Zigzagoon, Bidoof, Patrat, Bunnelby
2. No PokeMarts/ Pokemon Centers because you are top percentage
**An HM slave may be obtained and used ONLY for necessary HM's your rodent can't learn
The Ultimate Challenge
1. Combine "Oh You Shouldn't Have... Really..." and "Don't Need Your Dang Charity"
2. If you lose a battle, you must restart the game
Original (Updated) Challenge
1. Complete the National Pokedex
**Added Challenge, make a National Living Pokedex: have one of EVERY Pokemon in your PC at once
1